This is a game from the 2009 IFComp.
Uh-oh. The start is not terribly auspicious. It's not ghastly, but neither is it exactly confidence-winning prose. The game continues to fail to win my confidence as I struggle to understand devices on a ship I presumably own and have operated for some time. I eventually stumbled my way to the robot bazaar, and the game is way too wide open at that point, with a million possible things to buy and no indication of a goal, so I wandered over to the walkthrough. And then I gave up, because the fucking thing is huge, and if it's all as sparsely implemented as the beginning is, I already know it's going to be no fun. Besides, the game makes all the travel so damn tedious. Use the fiddly navigation console to fly to a planet (ejecting and inserting tapes), then use the fiddly teleportation console (not called that) to beam down to the surface, pick up everything that's not nailed down, then repeat the whole process in reverse to sell stuff. No thanks.
The author clearly put a hell of a lot of work into this game, so I feel marginally bad about panning it, but there's just no actual meat on these gargantuan bones.