This is a game from the 2009 IFComp.
The fixed-width text didn't work at all under Gargoyle, just giving me question-marks instead. I'm willing to believe the problem here is Linux and its occasional half-assedness about insignificant things like fonts and readability, and just fire up the Windows box to do this properly.
Anyways, I went into this looking just at the name, and all prepared to wax lyrical about how timing is everything and even though it had been a long time since a dog game as of last year, Snack Time! had filled that niche nicely and we didn't actually need another. Surprise! This is not a game in which you play a dog. It is a crazy amalgam of Starcross and LASH and Shade with maybe a touch of Bad Machine, and it mostly works.
So, for the most part, I liked this one. It's imaginative, interesting, and insanely well-detailed, not only with a high level of implementation but with extremely dynamic implementation details, which do much to mitigate the one aspect I'm a bit critical of, namely, the repetitiveness of the early game. Having to do the same actions three times over is more than a little annoying.
By and large, though, I'd rate that as a quibble. I think I spotted a single grammatical error at one point too, but the text is mostly well-written and clever, and I'm quite favorably impressed.
Style points for having excretion as a character activity which is plot-relevant and not juvenile, even if it did start to feel a bit much by the third time around. Also, it knows the word "widdershins". That's excellent.